


I'm interested in how people define "similar" to King's Field, and if there is really nothing else like it. That's what I strive for in realizing a KF game, and what makes good games stand apart. King's Field is starkly beautiful ( ) and oozes idiosyncrasies that are consonant. While it looks impressive, Unreal games tend to not feel cohesive, and I wouldn't get my hopes up because everything about it looks very generic and the interface is very busy, and the title is about as generic as it comes, so maybe the best possible outcome for it is that sometimes generic can be great if it feels essential, but there is a ceiling on what generic can be, and to discriminating, inveterate customers, generic may not be enough to seal the deal. But I guess something can scratch an itch if there's nothing else like it.

Hi-fi visuals can be a stumbling block to this if anything, but maybe it makes the product more market friendly to a naive game buying public. I don't want to diminish the project (I sent them a Tweet to help resurrect King's Field if Monomyth is really released this year, after its release) but I think it comes down to if art has a soul or not. Rat Tower states they're making all of their models, but I suspect not from scratch. The basics of making 3D models hasn't really changed, although maybe there are radically different techniques that just do like free-form sculpture and painting and then post-process the results into a runtime friendly data set.
